Over Armor
Solo Developer
Trailer
Description
Over Armor is a fast-paced, top-down fighting game that blends the chaotic energy of Super Smash Bros with the tactical combat of Halo. Over Armor creates thrilling, party-style action while maintaining depth for competitive players. Features different gamemodes, including classics like Slayer, Hill King
Base Gameplay and Abilities
All players have the same set of three core tools: Shooting, Melee, and Bombs. These tools are equally effective, essentially creating a rock paper scissors dynamic.

Gameplay evolution from first footage
Weapon Sandbox
Over Armor incentivizes map movement and facilitates moments of excitement through an outside item sandbox. The idea harkens back to arena shooters, where each player has an even start, and the advantage can be found by navigating the map and controlling power positions. Each item is different, and each gives the player a unique advantage.

A couple of example items
Dynamic Map Features
Almost all of the strategy in Over Armor is meant to be external. You’re moving around the map with purpose, towards deliberate goals. Part of that is creating maps that allow the player to change the layout for strategic purposes, inconveniencing or killing other players.

Example from the molten map
Different Gamemodes
Over Armor features some of the classic arena shooter gamemodes: capture the flag, king of the hill, and traditional slayer. My personal favorite, and the one that I've generally received the best outcomes from, is king of the hill.

BRoll of different Gamemodes